How we use language in a game is a power factor in creating the game world. The sounds that inhabit the game-world help suspend out disbelief. Some created langauges include Quenya and Silvarian, both created by J. R. R. Tolkien and used in Lord of the Rings, Klingon (See The Klingon Language Institute).  And from highhikers guide to the galaxy, Babel Fish a translation tool (http://uk.babelfish.yahoo.com/).

There are many more besides, but it is worth considering how sound influences game play and game design.

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2 Responses to “Language! in games”

  1.   » The Klingon Hamlet Fifteenth Federal Electoral District of the Federal District Says:

    [...] Language! in games [...]

  2.   More on languages | Digital Ether Says:

    [...] while back I commented on Language in Games, and how language influences and changes our experience of a game world.  But the power of [...]

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