22
06
2009
Language! in games
Posted by: jlerossignol in Uncategorized, tags: audio, Design, games, Info Tech, lanuage, VET MultimediaHow we use language in a game is a power factor in creating the game world. The sounds that inhabit the game-world help suspend out disbelief. Some created langauges include Quenya and Silvarian, both created by J. R. R. Tolkien and used in Lord of the Rings, Klingon (See The Klingon Language Institute). And from highhikers guide to the galaxy, Babel Fish a translation tool (http://uk.babelfish.yahoo.com/).
There are many more besides, but it is worth considering how sound influences game play and game design.
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July 7th, 2009 at 9:09 am
[...] Language! in games [...]
August 6th, 2009 at 11:37 am
[...] while back I commented on Language in Games, and how language influences and changes our experience of a game world. But the power of [...]