Posts Tagged “Design”

Art Design in Computer Games creates the entire feel of the game experience for the player, so as you can understand it is a critical part of the game.

Another thing that is common these days is to mash together or combine differing genres of games.

For example: Steampunk, which combines high technology with a Victorian aesthetics and appears to become a sub-genre in it’s own right.  And Western style.

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LG Mobile Phones , Autodesk , and crowdSpring are partnering up to announce a new contest for all designers. The Design the Future Competition is calling for submissions that predict the future of personal mobile communication, and where it may be heading.

Now it appears that the competition has closed for this year. (See the example from one of the winners http://dvice.com/archives/2009/07/hifi-cellphone.php), but here are the details (http://www.crowdspring.com/projects/industrial_design/product_design/lg_design_the_future_competition/details) for next time around.  And See Graphic Desing Basics for more details

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How we use language in a game is a power factor in creating the game world. The sounds that inhabit the game-world help suspend out disbelief. Some created langauges include Quenya and Silvarian, both created by J. R. R. Tolkien and used in Lord of the Rings, Klingon (See The Klingon Language Institute).  And from highhikers guide to the galaxy, Babel Fish a translation tool (http://uk.babelfish.yahoo.com/).

There are many more besides, but it is worth considering how sound influences game play and game design.

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One of the biggest areas of gaming is computer games.  And one of the best ways for budding games to understand the design of good games is the Features by Gamasutra.

Probably one of the best ways to understand a game is to dissect the code and analyse whats happening, but failing that a good way is to look at “What went wrong” with big games that have been released.

Also AI (Artificial Intelligence) is a pet area of mine, in that I enjoy the idea of making machines think. http://www.gamasutra.com/view/feature/3994/developing_ai_in_darwinia.php

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Gamastutra has provided some interesting article on Emotional Engineering, with the idea of manipulating the player’s emotional experience of the game.  In a seance creating an emotional link to a game, much like marketeers & ad-people create an emotional link to their product.

EG. iPhone! No more need to be said.  Everyone knows the product, and should have some illogical attachment to it.  Shinny new technology….

Where is this manipulation leading us?

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Here is an excellent example of design in the real world. (http://www.vur.com.au/casestudies.htm) The site provides a brief introduction to the projects that the company has undertaken.

In each case that give the ‘Brief’ they started with, the ‘Outcome’ of the project, and a gallery of images under ‘View Project’.  What this does not show is the steps taken to achieve the desired Outcome from the design brief given.

For more info on design;

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There is an exhibition of second year Graphic Design and Visual Arts students, titled Signs of Understanding, at the Australian Academy of Design. Open to the public from the July 30th until August 12th.

They are currently showing the winners of the poster prize competition (See http://www.designacademy.edu.au/files/news/posterprizeinvitefin.jpg for details).

And in mid August they’ll have an exhibition on Contemporary German Children’s Book Illustration.

Finally they are having an Open Day on the 10 August.

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Here’s a link to an excellent page on what is a design brief.

http://www.dantaylor.com/pages/brief.html

And here’s another which has a list of what you should consider, it is written for some briefing the designer, not the designer themselves, but will give nyou an idea of things to examine.

http://freelanceswitch.com/clients/the-ultimate-design-brief/

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Here are a swag of links about game design.

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Here’s some info about things to consider when designing you own game. Nine Paths To Indie Game Greatness
There is also an interview with the creator of one of my favourite games ATM, Dwarf Fortress with was created by Tarn Adams. The Making of Dwarf Fortress

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